@startuml
sprite $portrait [48x48/16] {
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}


!define MATERIAL_PORTRAIT(_alias) ENTITY(rectangle,black,portrait,_alias,MATERIAL PORTRAIT)
!define MATERIAL_PORTRAIT(_alias, _label) ENTITY(rectangle,black,portrait,_label, _alias,MATERIAL PORTRAIT)
!define MATERIAL_PORTRAIT(_alias, _label, _shape) ENTITY(_shape,black,portrait,_label, _alias,MATERIAL PORTRAIT)
!define MATERIAL_PORTRAIT(_alias, _label, _shape, _color) ENTITY(_shape,_color,portrait,_label, _alias,MATERIAL PORTRAIT)
skinparam folderBackgroundColor<<MATERIAL PORTRAIT>> White
@enduml